Main Details
Ness is a submission created by DK3 and was uploaded to the original site on April 2, 2009 and reuploaded to the site after the revision on July 19, 2013. A few of his attacks have changed from the official Smash Bros. games, such as his Down Special and his new Rapid Combo attack, the main difference is his three new Special Moves and new Final Smash. These better represent his actual abilities from the EarthBound game rather than borrowing attacks from his party members, such as using Paula's PK Fire or Poo's PK Starstorm.
Ness | |
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Home Stage | Onett |
Offense | 6.5/10 |
Defense | 6/10 |
Projectile | 8.5/10 |
Weight | 4/10 |
Speed | 6.5/10 |
Recovery | 8.5/10 |
Throwing Ability | 8/10 |
Final Smash | 9/10 |
Standard Special | PK Flash |
Side Special | PK Hypnosis |
Up Special | PK Teleport |
Down Special | PSI Shield |
Final Smash | PK Rockin' |
Origin | EarthBound (Super Nintendo) 1994 |
Works | EarthBound (Super Nintendo) 1994 |
Submitted By: | DK3 |
Submission Details
Character Details
Ness is the thirteen year-old protagonist of EarthBound for the Super Nintendo. He enjoys baseball so much to the point that a majority of his equippable weapons and armor are different baseball bats and baseball caps. In EarthBound, his story begins when a meteorite crashes to Earth on the summit of a hill right outside his home on the outskirts of Onett. After this event, a series of seemingly random events occur throughout his adventure across Eagleland as he meets up with and befriends a cast of three additional party members, which include Paula Polestar, Jeff Andonuts, and Prince Poo.
General Information
Taunts
Up Taunt:
Ness does a random trick with his yo-yo.
Down Taunt:
Ness turns towards the camera, takes a bow and say "Okay."
Side Taunt:
Ness takes out his Sound Stone and holds it to his forehead as a tune is heard.
On-Screen Appearance
Ness suddenly appears on the stage is a burning flash before shaking off the soot.
Return Platform
Ness returns to the stage on top of a miniature UFO.
Kirby Hat
Kirby gains Ness's baseball cap and backpack.
Moveset
Regular Moves | ||
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Combo (1st) | Left Jab | Ness throws a quick, left jab. |
Combo (2nd) | Right Punch | Ness switches and throws a punch with his right fist. |
Combo (Rapid) | PSI Rapid Fire | Ness holds his right palm out as he emits fiery energy from it, hitting his opponent multiple times. |
Combo (Finish) | PSI Burn | Ness switches to his left palm and sends his opponents away with a burst of flame. |
Dash Attack | PSI Push | Ness lunges forward as he pushes with both palms and emits psychic energy. |
Weak Moves | ||
Side Tilt | Side Kick | Ness turns to his side and kicks forward. |
Up Tilt | PSI Shove | Ness shoves upward with both hands as he emits psychic energy. |
Down Tilt | Low Kick | While crouching, Ness kicks forward low along the ground. |
Smash Moves | ||
Side Smash | Mr. Baseball Bat | Ness swings a Baseball Bat forward with a hard, cracking strike. |
Up Smash | Trick Yo-yo | Ness throws his yo-yo upwards as swings it in a circle above his head before bringing it back down and putting it back in his pocket. |
Down Smash | Mani Mani Statue | Ness uses his thoughts to cause the Mani Mani Statue to appear directly to his side, slamming it down and damaging any opponent in front of or behind him. |
Aerial Moves | ||
Neutral Aerial | Flying Kick | Ness kicks both of his feet out forwards while in the air. |
Forward Aerial | Flying Push | Ness thrusts both his palms forward while airbourne, shoving his foe. |
Backward Aerial | PSI Drop Kick | Ness performs a flying dropkick, kicking backwards with both of his feet with a hint of PSI energy. |
Up Aerial | Flying Headbutt | Ness swings his forehead forwards while in the air, striking his opponents with a smashing headbutt. |
Down Aerial | PSI Stomp | Ness stomps downward with a double, thrusting kick, striking his foes with a meteor smash. |
Grab & Throws | ||
Grab Tactic | PSI Capture | Ness utilizes his PSI powers to capture a nearby foe by using his mind. |
Pummel | PSI Shock | Using his PSI powers, Ness shocks his captured foe with a quick electric zap. |
Forward Throw | PSI Throw | By using his PSI powers, Ness flips his opponent upside-down before throwing them forward with a diagonally-upward trajectory. |
Backward Throw | PSI Reverse Throw | Similar to his Forward Throw, except Ness first moves his opponent behind him before launching them backwards. |
Up Throw | PSI Lasso | Ness uses his PSI powers to spin his opponent overhead before launching them upwards. |
Down Throw | PSI Scorch | Ness throws his opponent to the ground before lightly jumping over them and burning them with a fiery PSI spell. |
Special Moves | ||
Standard Special | PK Flash | |
Ness crouches while holding his fingers to his temples as a bright green and yellow flash of light floats into the air from Ness's mind. Upon releasing the Special Move button the flash of light will explode in a varied burst of colors. The size and power of the explosion is determined by how long the attack was charged for, also it's trajectory can be influenced by the Control Stick. If Ness is attacked while controlling a flash of light he'll lose his train of thought and the light will burn out. | ||
Side Special | PK Hypnosis | |
Ness points both hands forward quickly sending a hypnotic beam of light from his finger tips. If an opponent comes into contact with this bolt of energy, they'll be dazed for a few seconds. Any attacks will wake them up afterwards. This attack counts as a projectile and can be reflected as such. | ||
Up Special | PK Teleport | |
Ness glows yellow before vanishing and reappearing a few meters away in the desired direction determined by the Control Stick. If an opponent is touching Ness when he disappears or reappears they'll take damage and a large knockback. | ||
Down Special | PSI Shield | |
Ness surrounds himself in a shield of yellow and blue light and electricity. Any projectile attacks are instantly absorbed by this shield and used in Ness's favor to heal himself for equal the percent damage the attack would have caused. This shield does not protect Ness from physical attacks though. | ||
Final Smash | PK Rockin' | |
Ness glows in various colors as he turns the background into various patterns seen from battles in Mother 2 / EarthBound. Every opponent then takes a random amount of damage between 25% and 65% and also suffers a random knockback varying between mild and huge. |